From WinCustomize Wiki
Hi there! I'm GreenReaper, your local wiki-norn! Feel free to ask me questions about the site. :-)
I've worked as a developer in Stardock's R&D department since mid-2005. I'm the lead programmer for DirectSkin code samples, among various other things, and I'm usually one of the first to try out the new skinning software that we make. Prior to that, I was a beta tester for their products, starting with WindowBlinds way back in 1998.
I can usually get WindowBlinds to do what I want, though nowadays I tend to do more DesktopX scripting than skinning.
You can also find me editing at.
I also wrote most of the text for the original version of what would become the Stardock Knowledgebase.
You can see some of my more recent articles at WinCustomize.
I'm not much of an artist, but I do know how to turn art into a good skin. As such, I usually work with artists to help them execute their vision, or get permission to use their art from another project. Sometimes I ask for help from one to put a shiny face on a cool script or program.
Did you know? Digital Age broke an early version of DirectSkin which only accounted for up to 25 frames of animation - it has 29.
A set of one WindowBlinds skin and various LogonStudio logon screens (the Astro is my favourite) intended to extend the user interface of a game to the entire system. Art was sourced (with permission) from Docking Station, a part of the Creatures series of games. The logons were custom-designed in notepad, and came with several user icons.
This WindowBlinds skin was developed as a port of the msstyle original by Michael K Ter Louw, with artistic additions from AJCrowley. It was included with the WindowBlinds 4.x and early 5.x distributions, mostly because it was virtually complete in terms of features and really small (blue gradients compresses well!). I also did a ObjectBar port by popular demand.
Did you know? Blackcomb required WindowBlinds 4.2 because the butterfly was so tall, it didn't work on earlier versions of WindowBlinds.